RESUME
AUDIO DESIGNER (CONTRACT)
May 2024 - Current
Ubisoft - XDefiant
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Continuing to create SFX assets for several aspects of the project at a high level
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Fixing bugs in a rapid and efficient manner
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Created the firing SFX for all 3 weapons released in Season 2
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Designing custom audio for epic/legendary designated weapon skins
ASSOCIATE AUDIO DESIGNER (CONTRACT)
August 2022 - February 2024
Ubisoft - XDefiant
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Created audio assets for various weapons, skills and gadgets
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Implemented sfx using Wwise, node based scripting and animation tagging
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IAssembled loading screen ambiences for 20 different maps
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Designed unique audio for 28 'Player Of The Game' animations
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Was the point person for all animation related audio bugs
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Regularly coordinated with other departments to get bugs resolved
AUDIO INTERN
May 2022 - August 2022
Ubisoft - XDefiant
Learned the audio workflow for different aspects of the Snowdrop Engine
Assisted the audio team with solving animation and gameplay related bugs
Began working on loading screens and 'Player Of The Game' animations
ASSISTANT AUDIO EDITOR (CONTRACT)
June 2021 - September 2021
Periscope Post & Audio
Creating conforms with EdiLoad and preparing sessions in Pro Tools
Editing audio for the “Previously On” segment of each episode
Printing, naming and organizing mix stems
Providing markers and reference regions for Foley and BG editors
Assisting Dialog editor by arranging AAFs and finding alt takes
AUDIO INTERN
May 2019 - August 2019
NoiseFloor Sound Solutions
Learned from professionals about sound design, foley, ADR, dialog editing, noise reduction and mixing in Nuendo
Completed 4 intern audio editing and sound design projects
Provided necessary items to engineers and clients during sessions
AUDIO TUTOR
May 2018 - May 2019
Columbia College Chicago
Tutored students in Pro Tools, Wwise, Unity and audio equipment
Resolved technical issues with computers, equipment and classrooms
Managed rental equipment and ensured its upkeep
AUDIO INTERN
May 2018 - August 2018
Periscope Post & Audio
Learned from professionals about audio editing, recording and mixing
Helmed a foley recording session for a film
Tagged audio files with metadata for searchability in a database
Observed and attended to ADR and music recording sessions
EDUCATION
September 2015 - May 2019
Columbia College Chicago
BA: Game Design - Audio
SKILLS
Software/Experience
Reaper
Pro Tools
Snowdrop Engine
Unreal Engine 4
Unity
Wwise
Perforce
Jira