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RESUME

AUDIO DESIGNER (CONTRACT)

May 2024 - Current

Ubisoft - XDefiant

  • Continuing to create SFX assets for several aspects of the project at a high level

  • Fixing bugs in a rapid and efficient manner

  • Created the firing SFX for all 3 weapons released in Season 2

  • Designing custom audio for epic/legendary designated weapon skins

ASSOCIATE AUDIO DESIGNER (CONTRACT)

August 2022 - February 2024

Ubisoft - XDefiant

  • Created audio assets for various weapons, skills and gadgets

  • Implemented sfx using Wwise, node based scripting and animation tagging

  • IAssembled loading screen ambiences for 20 different maps

  • Designed unique audio for 28 'Player Of The Game' animations

  • Was the point person for all animation related audio bugs

  • Regularly coordinated with other departments to get bugs resolved

AUDIO INTERN

May 2022 - August 2022

Ubisoft - XDefiant

  • Learned the audio workflow for different aspects of the Snowdrop Engine

  • Assisted the audio team with solving animation and gameplay related bugs

  • Began working on loading screens and 'Player Of The Game' animations

ASSISTANT AUDIO EDITOR (CONTRACT)

June 2021 - September 2021

Periscope Post & Audio

  • Creating conforms with EdiLoad and preparing sessions in Pro Tools

  • Editing audio for the “Previously On” segment of each episode

  • Printing, naming and organizing mix stems

  • Providing markers and reference regions for Foley and BG editors

  • Assisting Dialog editor by arranging AAFs and finding alt takes

AUDIO INTERN

May 2019 - August 2019

NoiseFloor Sound Solutions

  • Learned from professionals about sound design, foley, ADR, dialog editing, noise reduction and mixing in Nuendo

  • Completed 4 intern audio editing and sound design projects

  • Provided necessary items to engineers and clients during sessions

AUDIO TUTOR

May 2018 - May 2019

Columbia College Chicago

  • Tutored students in Pro Tools, Wwise, Unity and audio equipment

  • Resolved technical issues with computers, equipment and classrooms

  • Managed rental equipment and ensured its upkeep

AUDIO INTERN

May 2018 - August 2018

Periscope Post & Audio

  • Learned from professionals about audio editing, recording and mixing

  • Helmed a foley recording session for a film

  • Tagged audio files with metadata for searchability in a database

  • Observed and attended to ADR and music recording sessions

EDUCATION

September 2015 - May 2019

Columbia College Chicago

  • BA: Game Design - Audio

SKILLS

Software/Experience

  • Reaper

  • Pro Tools

  • Snowdrop Engine

  • Unreal Engine 4

  • Unity

  • Wwise

  • Perforce

  • Jira

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