DOG FIGHT - FMOD, UNITY
TRAIN JAM 2019!
Dog Fight was made on the way to GDC over the course of 3 days. I did some very basic sound design and implemented the sound effects and music into Unity through FMOD. I also added trigger boxes to the characters hands and feet and did the C# scripting so FMOD knew when to play the hit and character effort sounds. We were lucky enough to work with Maize Wallin who provided the awesome music, and Gwen Guo who recorded the character effort sounds and provided the hit sound effects.